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MAJ / nouvelle armes o_O - 47 messages, 9871 vues
1er message |
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Par FreezOne - 13/02/2014 05:36:26 - Modifié le 13/02/2014 05:48:41 |
Bonjour :) une mise a jour vient de ce faire , je lance le jeux pour voir , et la premiere surprise : 1 new items je regarde : un nouveau pistol o_O qui ressemble fortement au gun dans cod qui tire en rafale , alors la je test , c'est bien un pistol en rafale .. a la place du p250 (changeable meme principe que pour l'usp) , elle fait mal , et n'a que 24 balles en tout ( 12 par chargeur ) ou va t-on :( ? [ CZ75-Auto] - Added the CZ75-Auto as a new stock pistol that is a loadout alternative to the P250. Its stats are identical to the P250's with the exception of being fully automatic and having only two magazines. http://blog.counter-strike.net/index.php/2014/02/8644/ [ CS:GO Weapon Case #3 ] - Introducing the CS:GO Weapon Case #3, comprised entirely of pistol finishes, including finishes for the new CZ75-Auto. [ GAMEPLAY ] - Weapon adjustments based on data collected: -- Increased Aug recoil -- Reduced Aug rate of fire -- Reduced Aug and Sg553 scoped run speeds -- Increased Desert Eagle accuracy recovery by 2.5% - Improved scope visuals for Aug and Sg553. - Aug now has a new firing sound. - Pressing the walk key while running now properly decelerates your speed to walking instead of instantly capping it. - Fixed regression that broke environment fog not being reduced when zoomed with a scoped weapon. [ UI ] - Added text filter to loadout. - Added peel animation when player cycles position. - Fixed enemies on the square radar not rotating to match their view. - Fixed teammate colors sometimes shuffling on some panels when a player disconnected in Competitive Mode. - Crosshair style 2 (Classic) has been changed to accurately show weapon accuracy. - Added some ConVars to be used with crosshairstyle 2 (Classic) to allow users to further customize how they want it to display. (cl_crosshair_dynamic_splitdist, cl_crosshair_dynamic_splitalpha_innermod, cl_crosshair_dynamic_splitalpha_outermod, cl_crosshair_dynamic_maxdist_splitratio) [ MAPS ] - Overpass -- Improved visibility. -- Removed small cover on CT side of Bombsite B. -- Drastically reduced the number of trashcans. -- Widened tunnel near T spawn. -- Widened lower door in park connector. -- Widened corridor near CT sniper room. [ MISC ] - Fixes to improve game stability during startup. - Added diagnostic info to debug video config reset. - Fixed dedicated server to write steam_appid.txt - Fixed several game server memory leaks. - Fixed a bug causing certain workshop maps to re-download every time the game is launched. |
Réponse #2 |
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Par JdlF - 13/02/2014 06:00:37 |
Quelqu'un sait comment récupérer le crosshair static? ^^' |
Réponse #3 |
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Par JdlF - 13/02/2014 06:00:45 - Modifié le 13/02/2014 06:01:07 |
doublon \o/ (sinon le flingue semble OP à première vue) |
Réponse #4 |
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Par klowN - 13/02/2014 06:03:49 |
Et vous avez vu le nouveau viseur de l'AUG et SG ? Copié sur CoD... Décidément, ce jeu n'a pas fini de me dégoûter ! |
Réponse #5 |
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Par i C O N E - 13/02/2014 06:04:16 |
OMG il est télement péter le gun wtf :o |
Réponse #6 |
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Par FreezOne - 13/02/2014 06:16:47 |
on je n'ai pas vu le nouveau viseur , je verrais ça cet aprèm mais perso ça ne metonerai même pas qu'on apprenne que les devs de cod au racheté valve plus ça va , plus on ce rapproche de cod .. |
Réponse #7 |
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Par KoBeWoNe - 13/02/2014 06:19:00 |
Ouais enfin y'a deux chargeurs... MP5, HK416, G3A3, SKS, 357 Magnum et tout le fourbil inc' moi j'dit. |
Réponse #8 |
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Par ecchymose - 13/02/2014 06:21:03 - Ce membre est banni définitivement |
Réponse #9 |
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Par FreezOne - 13/02/2014 06:23:36 |
Réponse #10 |
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Par Hugh - 13/02/2014 06:24:29 |
Ce sujet a été verrouillé par la rédaction